Players can choose either a team of two characters on each side or a solo character. It was ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition.Īs with the original Tekken Tag Tournament (1999), the game includes almost every character from past Tekken games, giving it the largest playable roster in a Tekken game to date. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, prior to the update. It received an update, subtitled Unlimited, in March 2012. It was released for the arcades in September 2011. Full Boost - Runs correctly, though lots of stuttering upon first load of content.Tekken Tag Tournament 2 is the eighth installment in the Tekken fighting game series and the sequel to Tekken Tag Tournament. SoulCalibur V - Runs correctly, though in this case there is only a video FMV and like SoulCalibur IV, no demo fights in the intro. Presumably wouldn't have the same issue since it's not a video file being loaded, but figured I'd test it just in case. SoulCalibur IV - Runs correctly, though the "FMV" intro here appears to run in-engine rather than as a video file also does not feature a demo battle. SoulCalibur II HD - Similar to Tekken 6, seems to run correctly without crashing after a 24-hour test. Tekken Tag Tournament HD - Runs correctly, both with FMV and demo battles. Tekken 6 - Runs correctly, does not seem to crash at all I could not get it to crash after a full 24-hour test. Tekken 5 Dark Resurrection - Crashes mid-FMV at a random point in the intro cycle, results in mid-game crashes dependent on returning to main menu. Tekken Tag Tournament 2 - Crashes upon FMV load start at a random point in the intro cycle, but general gameplay runs correctly if intro is skipped. Given every Namco game has more or less the same setup for their intros (an FMV and/or a demo fight), I went ahead and tested all the ones I happen to have available (again under default or recommended settings) more of a contextual reference than anything. Operating system: Windows, Major: 10, Minor: 0, Build: 22000, Service Pack: none, Compatibility mode: 0 Other details ![]() RPCS3.log Attach capture files for visual issuesġ1th Gen Intel(R) Core(TM) i5-11400F 2.60GHz | 12 Threads | 15.84 GiB RAM | TSC: 2.592GHz | AVX-512+ | FMA3 It does not seem that this message appears in prior "demo cycles", only around the instance where the video fails to load. (handle=0xf0000b00, seq_id=1, cmd_id=66, queue_size=61)įrom looking at other issue logs it appears this has to do with the system waiting to decode a video file prior to playing it, but it does not appear to be working correctly to load the video after a certain number of cycles. ♾ 0:18:22.392661 cellVdec: Video au decode has been waiting for a consumer for 5 seconds. I suspect the issue has something to do with the message produced by the log whenever it occurs, specifically this entry: The log file attached below is for my test run of the game in demo mode on version 0.4, with settings set to default aside from Write Color Buffers and Resolution Scale set to 200%. ![]() At the very least on that version, the problem was still present in the same way.įinally, I verified my copy of the game through PS3-ISO-Builder and found no file issues. I also attempted to run the game on an earlier iteration of RPCS3 (0.5, to be specific) to see if perhaps this was a regression-related issue. Toggling Accurate RSX Preservation, setting RSX FIFO Accuracy to 'Atomic', Driver wakeup delay to 40Įach of the three above settings configurations were tested in isolation and all resulted in the same type of crash/hang. ![]() Incidentally, aside from running the game on both full default settings and default settings with the recommended wiki changes (in this case only "Write Color Buffers"), here are the other troubleshooting steps I've tried just to see if they result in any different behaviour: I have no issues getting in-game or playing the game itself, but after leaving it on the title screen for a length of time, it will no longer be able to load the intro FMV, and require a restart of RPCS3. I've been testing a handful of Namco's PS3 titles for use on an arcade cabinet, and recently have found a number of issues that seem to only apply when/if one were running it as an actual arcade game (i.e. Tekken Tag Tournament 2 cycles through a demo mode and intro FMV video after somewhere between 15 and 30 cycles of the intro, it will eventually fail to load and crash, preventing the user from starting the game.
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